![]() We’ve been doing a lot of tuning and polishing. But what players will notice is some of the lighting we’ve been getting feedback on, the grittiness, the vehicles and the way that they look, the physics on them. We’ve been working on that based on feedback and what we’ve been seeing. Really focusing on introducing those mechanics. There’s the Calabria mission and the Gela mission. It’s the tutorialization, introducing players into the campaign space that you’re doing. We’ve been focusing on refining the first-time user experience, we call it. Mele: Since we last talked and you last took a look, there was the big news about our delay. GamesBeat: How do you feel it’s coming together? What are some things we should notice about where the game is now? Salerno should probably be your first turn, your first mission. Back in Germany, you were about 25 turns in. You’re now landing on the Italian peninsula and you’re getting ready to start into the Italian map, start moving through. Mele: That’s the introduction you’re seeing there, if you blew up those bridges in Salerno. The Italian campaign as it’s set up here, is that how it’s going to unfold? We met there for a bit and you got your hands on the demo we had there. Steve Mele: You and I had a chance to talk in Germany at Gamescom. I just blew up a couple of bridges in Salerno. Steve Mele is executive producer on Company of Heroes 3 at Relic Entertainment. Here’s an edited transcript of our interview. I’ve had a chance to play a lot of previews of the game now and I can see it getting better. And fighting multiplayer was even tougher, as humans have a way of figuring out how to outwit your strategy in midway through a battle. But fighting tactical battles in single player was still a challenge, particularly when you don’t know what you’re sending your forces into on a given map. I found it was easy to trounce the Germans in the campaign moves, where the allies had all the advantages in air power and sea power. The developers delayed the game from a November launch, and they’re polishing it still. The real-time strategy game will be published by Sega and Relic on PC via Steam on February 23. Then I was able to once again interview Steve Mele, executive producer at Relic Entertainment, about the latest details of development. I played parts of the beginning of the campaign, including the Allied landings in Italy in the strategic campaign, as well as tactical battles in North Africa and Italy. In the game, you get a chance to refight the invasion of Italy during World War II, both in a single-player campaign that starts in North Africa and a multiplayer version as well. Whether it be making maps or movies, Company of Heroes has the necessary tools for you to get creative.This month, I had a chance to play another preview of Company of Heroes 3 on Steam, where I was able to play a new version of the game that is much closer to the final. Advanced Modding Tools - Create your own content and share it with your friends.2-8 players MP competition via LAN or Internet - Go online with friends and join in the ultimate battle of Axis versus Allies.Living Soldiers - Advanced squad AI brings your soldiers to life as they interact with their changing environment, take cover, and execute advanced squad tactics to eliminate all enemy opposition.Destroy anything and re-shape the battlefield in your image! Use buildings and terrain to your advantage, or deny them to the enemy Environmental Strategy - Real-time physics and a completely destructible environment guarantee no two battles ever play out in the same way.Essence Engine - Relic's next generation cutting-edge engine provides graphics quality and a physics driven world that is unprecedented in an RTS.Experience the cinematic intensity, courage, and bravery of the heroes that defined a generation, set against the backdrop of the most dynamic battlefield ever seen in a game. From the opening shots of the D-Day invasion of Normandy players will find themselves immersed in a rich single player campaign.
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